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Archenia I_icon_minitimeSat Mar 08, 2014 10:43 pm by Kuwabara

» The Archer
Archenia I_icon_minitimeMon Aug 12, 2013 4:41 am by GM_Knight

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» Barbarians
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Orsinia






The Kingdom of Orsinia is the wealthiest of the nations, and with good reason. Up until recently, Orsinia has been ruled by the noble Orsin lineage. The Orsin family, with the king at the head, treated their own people and neighbors with kindness and righteousness, and treating evil with immediacy. The kingdom consists of several farming and mining villages, as well as the capitol city and the castle of the Royal Family. Unfortunately, about a decade ago, Orsinia was conquered by an army from the North. The Orsin king was murdered and replaced by the current Steward of Orsinia, who now neglects his people and wages war with Galion for more land.
Glenraven, Misthal Mines, Falin Farmstead
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Galion






Galion, home of the Galion Empire, is a very traditional and ancient territory. It is the largest nation as far as surface area goes, but the least populated. This is due to the nation being filled with dense forests, a large desert, and a mountain range that makes civilization a bit more scarce than in other nations. The Empire's capitol, called the Sanctuary of Naga, is one of the most beautiful cities in the world, as the people try to combine the beauty of nature with their longhouses. This grand city is also the home to the Fire Emblem, as it is housed in Naga's Temple. The honorable and proud Galion army is currently being challenged by the relentless and cunning Orsinians.
Sanctuary of Naga, Soliran Desert, Galish Mountain Range
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Iratia






Iratia is a bit of a questionable area. The people are extremely pious, and their government is set up as such. The leader of their nation in spirit and order is thought by the Iratians to be the reincarnation of the divine dragon, Naga. Naga is thought of by most of the world to be very much alive in some way or another, and the people of this nation seem set on believing that their leader is he, as well as every leader that he chooses to success him. The Incarnate, as he is called, thinks he is supreme over all other nations, but is pacifist, so he does not enforce this "divine authority" he claims to have. The other nations strongly disagree with this logic, but they will not act out against the Incarnate until he does something harmful to them. Iratia is relatively small, composed of farming communities alone. Most buildings are made of naturally found, uncarved stone and wood. The people operate under a bartering system, making trade with other nations difficult.
Nagali Village, Jungle of Naga, Great Lake of Iratia
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Kuristan






Kuristan is the desert nation of Archenia. It is composed of many tribes of mysterious people. The people usually do not talk to outlanders, but they are generally nice, or at least indifferent, to anyone as long as their strict laws are followed. The desertfolk of Kuristant follow an "eye for an eye" law system, meaning if you steal, your hand is cut off. So on and so forth. The people usually hide their entire bodies, for in their culture only family should be able to see your skin. Only the eyes can be seen, because enemies should only be given the opportunity to look into your eyes as they die.
Quostan, Unidentified Ruins, The Jalin Oasis
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Grunwald






The Grunwald realm is different from all other nations in its own ways. A medium-sized nation, Grunwald looks normal from the outside. Grunwald is the most friendly nation in Archenia, with boisterous warriors and happy workers. They take honor and pride in their work and fighting, and almost always accompany an action with a mug of ale. In Grunwald, aid will be given to you as long as you can prove yourself in battle, as trustworthiness and honor can only be earned through strength here, not through diplomacy.
Valingar, Meeting Hall of Grunwald, The Arena
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